![]() Interactive Entertainment and Player First Games. We’ll see if everything looks this hopeful as the game moves from its open beta phase into its full launch phase, but everything so far seems like a statement of intent from both Warner Bros. Look at that roster and tell me this game isn't just. If that’s the reaction we can expect from the studio as we plough on into Season One, there’s a lot of hope. Taz has been nerfed into the ground – he was one of the free characters during early access, and his incessant tornado attack prompted teams that’d come up against two Taz in a match to simply plop themselves off the edge of the map. Speaking of which, the support for Multiversus has been superb to date: we’re not even out of beta yet, and already Player First Games has demonstrated it’s willing to listen to fans’ complaints. As far as fighting games go, I don’t see a downside! Killer Instinct demonstrated that this model works well back when it launched on the Xbox One in 2013: giving you the option to ‘try before you buy’ lead to a strong playerbase and active community that topped 10 million – some four years after it launched! Can MultiVersus live that long? With such a strong well of content to draw from, it certainly seems possible. It’s a nice way of keeping things fresh for free players, allowing hybrid players to experiment more, and coaxing paid players into learning the movesets of the whole roster. If you do want to try more characters (my personal favourite Garnet is available right now), you’ll get the option to test a rotation of free characters that changes every week. Ready Player One wishes it was like this. Unless you think you’ll only be good at Batman if you’re playing the version with a slightly bigger chin. Sweet! It’s worth noting that it’ll cost you about $255 to get everything you cannot unlock with in-game currency, though – things like skins, ringout effects, announcer voices – but they’re not essential to enjoying the game, or how it plays. If you’re set on maining someone properly, and don’t mind not being able to counter switch between rounds, you’ll probably never have to spend a penny on this game. And it won’t even take you that long to earn enough for a character. But you can unlock her, as a character to play as, with in-game currency you don’t have to buy. But they’re quite unintrusive: if you want, say, the Wonder Woman with some more skin on show (pervert) you can get her for Glemium – that’s premium cash. Yes, it’s free-to-play, so there are microtransactions. And there’s a few reasons for that.įirstly, there’s the monetization. It’s early days, but MultiVersus has what it takes to stand up there at the top of the free-to-play Mount Olympus, fists pressed into hips, shoulders tall and chest out, looming over the myriad interlopers that have come before. To me – already about 15 hours deep, I think – this makes it more interesting coming up against an Iron Giant and Finn the Human that know what they’re doing online is worlds apart from coming up against two randos that spam Batman. Moves are designed to support each other, characters are thought up in harmony with each other, and stacking boons or debuffs and juggling your enemies between yourself and your ally is essential if you want to come out on top. ![]() Unlike Smash, there’s a deeper focus on team play, with characters able to equip perks and create synergies that are fundamental to victory. But he'll shock you, set you on fire, then spike you into the floor. There’s also an original character, Reindog (half reindeer, half dog), who may quietly be the best character in the game. So, you can have characters from Scooby-Doo teabagging Steven Universe, or maybe you’ll see Harley Quinn smash a Game of Thrones character around the face. Instead of Nintendo, though, the roster is picked and chosen from licenses from Warner Bros., DC Comics, HBO, Turner Entertainment, and Cartoon Network. Like Smash, you can select a character from any one of some myriad properties. If you don’t know the game, it’s like Smash Bros. has wrestled into the free-to-play market in a meaningful way with MultiVersus – a free-to-play crossover fighting game that has pilfered characters from across the expansive Warner Bros. Teaming up with relatively unknown studio Player First Games (seriously, the outfit doesn’t even have a Wikipedia page at the time of writing), Warner Bros. The newest addition to this proverbial feeding frenzy? Warner Brothers Interactive Entertainment. Garnet, voiced by Estelle of "American Boy" fame. Watch on YouTube MultiVersus would be in here if it actually launched in July.
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